![]() I'm not saying it'll be easy to stop, but… JK: It'll definitely support those kind of quick sessions. Later, when playing the game, you'll be able to play at home, drive to work, and pick up your session at work over lunchbreak. ![]() JK: It's also so nice to just have access to it everywhere-I mean during production, we can have it on a webserver hidden somewhere and just access the latest version. Or share your unique diary with your friends, just with a click, without them having to download anything. You could also directly post to Facebook from your highscore table. RD: We're curious to see how that facilitates new gameplay/sharing options, like putting Wikipedia links into the descriptions of characters or items. Johannes Kristmann: We kinda started with the tech just to do quick prototyping, but never really hit a border with it.
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